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80 lines
2.9 KiB
80 lines
2.9 KiB
controller.A.onEvent(ControllerButtonEvent.Pressed, function () { |
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projectile = sprites.createProjectileFromSprite(img` |
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. . . . . . . 7 7 . . . . . . . |
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. . . . . . . 7 7 . . . . . . . |
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. . . . . . . 7 7 . . . . . . . |
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. . . . . . . 7 7 . . . . . . . |
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. . . . . . . 7 7 . . . . . . . |
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`, mySprite, 0, -60) |
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music.pewPew.play() |
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}) |
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sprites.onOverlap(SpriteKind.Enemy, SpriteKind.Projectile, function (sprite, otherSprite) { |
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otherSprite.destroy() |
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sprite.destroy(effects.disintegrate, 500) |
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info.changeScoreBy(1) |
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}) |
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function (sprite, otherSprite) { |
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otherSprite.destroy(effects.fire, 500) |
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scene.cameraShake(4, 500) |
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info.changeLifeBy(-1) |
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}) |
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let projectile2: Sprite = null |
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let projectile: Sprite = null |
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let mySprite: Sprite = null |
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info.setScore(0) |
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info.setLife(3) |
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effects.starField.startScreenEffect() |
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mySprite = sprites.create(img` |
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. . . . . . . c d . . . . . . . |
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. . . . . . . c d . . . . . . . |
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. . . . . . . c d . . . . . . . |
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. . . . . . . c b . . . . . . . |
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. . . . . . . f f . . . . . . . |
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. . . . . . . c 7 . . . . . . . |
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. . . . . . . f f . . . . . . . |
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. . . . . . . 8 7 . . . . . . . |
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. . . . . . 8 8 5 6 . . . . . . |
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. . . . . . 8 7 5 6 . . . . . . |
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. . . . . c c c 6 6 6 . . . . . |
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. . . . 8 8 7 7 7 5 6 6 . . . . |
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. . 8 f f f c c 6 6 f f 6 6 . . |
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. 8 8 8 8 6 6 7 7 7 7 5 7 6 6 . |
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8 8 8 8 8 8 6 6 7 7 7 5 7 7 6 6 |
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8 8 8 8 8 8 6 6 7 7 7 7 5 7 6 6 |
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`, SpriteKind.Player) |
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mySprite.setPosition(76, 108) |
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controller.moveSprite(mySprite) |
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mySprite.setStayInScreen(true) |
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game.onUpdateInterval(1000, function () { |
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projectile2 = sprites.createProjectileFromSide(img` |
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. . . . . . . . . c c 8 . . . . |
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. . . . . . 8 c c c f 8 c c . . |
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. . . c c 8 8 f c a f f f c c . |
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. . c c c f f f c a a f f c c c |
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8 c c c f f f f c c a a c 8 c c |
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c c c b f f f 8 a c c a a a c c |
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c a a b b 8 a b c c c c c c c c |
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a f c a a b b a c c c c c f f c |
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a 8 f c a a c c a c a c f f f c |
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c a 8 a a c c c c a a f f f 8 a |
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. a c a a c f f a a b 8 f f c a |
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. . c c b a f f f a b b c c 6 c |
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. . . c b b a f f 6 6 a b 6 c . |
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. . . c c b b b 6 6 a c c c c . |
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. . . . c c a b b c c c . . . . |
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. . . . . c c c c c c . . . . . |
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`, 0, randint(30, 60)) |
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projectile2.setKind(SpriteKind.Enemy) |
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projectile2.x = randint(0, scene.screenWidth()) |
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})
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